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Decide Before the Moment

For a brighter future where

The Moment
X Whiteboard
What We Did
Product Architecture
Product Design
Web Development
Collaborators

JDA/Prolific

Distant Moon

Overview

At first glance, "The Moment" is deceptively simple: a mobile, media-driven choose-your-own-adventure exploring teenage decision-making. From the outset, though, this project had deeper ambitions. It presented a unique opportunity to merge immersive narrative and real-world impact; a digital experience where young people could safely navigate tough choices before encountering them in a real, higher-stakes context.

We were privileged to be a part of a remarkable team assembled and led by Prolific Agency for this project; we were tapped to lead the technology of The Moment experience, in close collaboration with Prolific and the film production team at Distant Moon. Together, our brief was to create an in-browser mobile experience that resonated emotionally with our audience, while giving them non-moralizing insight into the potential outcomes of decisions they might face. For us, every choice in the strategy, design, and engineering of the product had to seamlessly deliver the narrative of Emily’s night out, wherever our audience chose to take her.

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An Instinctive Interface

A central tension emerged early: was "The Moment" film or game? Users needed game-like decision-making power, yet the experience demanded cinematic immersion. The guiding principle that emerged from our exploration was “everything in service of the story”, and our design language became a spare, simple one. The interface for the platform is present only when needed, and borrows intuitive, expected patterns from platforms like TikTok, Netflix, and YouTube to keep playback, decisions, and accessibility close to hand—but out of the way. Our goal was an instinctive user interface—tap to pause, double-tap to skip—making interaction intuitive and seamless, and giving decision-making and the narrative itself the center of the stage.

Gapless Video in a Mobile Browser

Delivering 90–120 minutes of video content through branching, variable micro-scenes without visible transitions posed significant technical challenges. We needed to preload multiple potential next scenes without slowing performance, and navigate audio restrictions on mobile browsers. After months of prototyping and exploration, our team developed a custom video engine with rotating player queues for seamless preloading, engineered audio crossfades to work within the limitations of mobile browsers, and implemented a branching narrative system powered by a headless CMS (Sanity) to enable rapid content delivery and updates.

A Respectful User Experience

This project wasn’t just technically and experientially ambitious—it also demanded sensitivity to the needs and expectations of the individual visitor. Given the at-times-intense themes, we worked closely with Prolific and Distant Moon to balance an attractive experience with clear control in the hands of the user. We incorporated clear, dynamic content warnings, thoughtful decision pacing, and subtle UI cues to maintain an immersive experience while setting a user’s expectations in a respectful way. Feedback revealed the Gen Z users in our audience preferred flexibility; they wanted to explore "what if" scenarios without restarting completely. The platform adapted accordingly, providing selective navigation that maintained continuity.

Launch and Recognition

In June 2024, "The Moment, Part 1: The Party” launched at themoment.video, exceeding engagement expectations. The project won the Webby Award for Best Multimedia Storytelling for 2025, as well as Platinum Honors at the MarCom Awards. We’re excited to see how this acclaim impacts The Moment’s effort to empower teens with foresight into tough decisions through immersive storytelling. And with Part 2 already in pre-production, we're eager to see how this innovative narrative approach continues to evolve.

Whibaord co-founder Eric Brown smiles at a co-worker in the office.CTA Image for The Moment

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